Production note: Snapper Coil

This is my first production note that I’m sharing, so here’s a little intro: production notes are anything that’s on my mind which I want to record. They may be reference points, character notes, or descriptions.

Today’s note is a description of a device that James Bartlebee caries around with him in Grim Curio. It’ll appear for the first time in Chapter 1 Part 2 which I’ll share next week. This will be spoilery for anyone following along.

Snapper Coil

A small, easy to conceal device that James keeps in his pocket. A snapper coil is extremely dangerous to the untrained user, but effective at crowd control and intimidation. 

Its a small metal hilt with a half inch, heavy metal bead on top. When snapped, the bead will fly out carrying a thin 4 1/2′  wire behind it. It can be used like whip by swinging it, or it can fly straight out and retract back in, effectively snapping someone.

If you were hit by the wire or bead alone, not much will happen apart from a bruise or broken rib at worst. Painful, but non-lethal. The hilt has a trigger, and when pulled the length of the wire emits a plasma burst. This superheated air is so hot, it can cut through many surfaces, and can easily dismember a person.

James likes it not because of its power, though that is nice 😉 He likes it because it works especially well at intimidation. The loud bang! and accompanying burst of blinding light is frightening and disorienting. Most will keep their distance if they see that.

But if someone especially want’s to beat James to a bloody pulp, the snapper coil can be used non-lethally by simply smacking someone with the bead. 

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